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biomancer 5e class
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Gods who deal with health, both good and ill, also are popular with biomancers. Specialists in hybridizing and altering creatures through a mixture ofscience and magic, they have spawned countless hybrid mixes of creatures and beasts in search of the perfect union between nature and civilization. This should be in the base class, not here. A biomancer may experiment out of curiosity regarding the effects of a microbe on living subjects, mediums through which a disease could be cured, or chemicals capable of preserving living tissue indefinitely. Whenever you or your aide are charmed or frightened, the telepathic bond between you both enables you to resist the effect. Experiment. If you do so, you may use your reaction to impose disadvantage on any magical attack that you can see. I love to travel wherever my studies take me. My only complaint would be the third level martial mutation. Additionally the biomancer gains damage reduction 5 to either silver, adamantine, or cold iron (the biomancer's choice), and his cell form's damage reduction also becomes damage reduction of the appropriate type instead of DR/magic. If you fail the save, you take half damage. You use your Wisdom whenever a spell refers to your spellcasting ability. However, a tribe that prioritizes the protection of nature from corrupting forces will likely welcome (or begrudgingly accept) the presence of a biomancer. Body Vigor (Su): At 7th level a biomancer may stimulate their body into action. What field of study awakened your curiosity? The powers of a biomancer are that to inflict poison, disease, or to remedy the effects caused by them. Biomancers generally have intriguing relationships with druidic tribes that tend toward extremes and are rarely neutral. At levels 7, 11, 13, 17, and 19, the biomancer gains an additional use of this ability per day. The treatment of a biomancer by a druidic tribe is dependent on that tribe's openness to nontraditional approaches exemplified by a biomancer. You exhale a magical stream of microbes that embed themselves into the ears of the target. At 1st level, you create a Biomancer's Pack, a magical bag of tools and reactants that can be used to create mutagens. Biomancer spells are oriented on the manipulation of the organic. Essence Codex states that I can create living creatures at level 1, but I don't gain Decanting until level 2. My research nearly killed me once, and I still haven't recovered. Attacks against you have a chance to miss. Steeling himself against the possibilities, a tired elf checks his notes one last time before opening the seals of two vials held in either hand. The biomancer has advantage on saving throws against spells and other magical effects. Welcome to /r/DnDHomebrew! You form a telepathic bond with the creature and may communicate with it telepathically. This sis till roughshod (I still need to finalize some of the archetypes! Once activated, they can be used to create any biohacks you know. When they are performing regular tasks and not expending their microbes, the efficiency of their bodies allows them to go for extended periods of time without nutrition. Tip 2: Embrace Your Flexibility. At 15th level, his fly speed rises again, this time to 40 ft. (perfect), and he gains the special ability to infect the bodies of others. At 2nd level he can judge the general condition of a living creature with a Heal check. If you expend at least 10 points on an allied unconscious creature, they automatically succeed on a death saving throw and return to 1 hit point. Only very evil biomancers choose this ability. Artificer: Biomancer. $3.50. I think it should get more powerful as you level up, and make it more of a core piece of this class. They rely on spells and knowledge, and when the going gets tough, on both their personal augmentations and the assistance of their test subject, a sort of animal companion, to defend themselves. On a failure, the creature sets off a magical alarm tethered to the desk that telepathically alerts the Biomancer, animal companion, and all designated allies. Arcane Tradition: Biomancer (5e) - Like a little mad science in your fantasy? The halfling girl standing before him disperses into a cloud of sickly green spores. The damage reduction stacks with any similar form of damage reduction the biomancer already possesses, but not the increase granted by cell form's DR 10. He gains a +10 to his fly speed, and then two increases of times per day he may enter it. Biomancers are imbued with significant power and the paths laid out before them define the branches of their destiny. "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". On a success, they take half damage. They are thoughtful skilled druids who lack a connection with nature to turn into beasts, but instead understand nature to the point where they may command it at their whim. You gain advantage on all perception checks, your passive perception raises to 20, and you cannot be surprised. While in this form, you may expend two microbe points as a reaction. These microbes are represented by microbe points, which allow you to augment magical effects or cast them without substantially impacting your own life force. Advancement: Druidic classes provide a more nature attuned feel, while classes dedicated to knowledge focus on the wizardly aspects. For example, if you are a 3rd-level biomancer, you have four 1st-level and two 2nd-level spell slots. Epic Biomancer Bonus Feat List: Armor Skin, Augmented Alchemy, Automatic Quicken Spell, Automatic Still Spell, Automatic Silent Spell, Blinding Speed, Damage Reduction, Energy Resistance, Enhance Spell, Epic Endurance, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Will, Extended Life Span, Fast Healing, Great Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great Strength, Great Wisdom, Improved Darkvision, Improved Heightened Spell, Improved Metamagic, Improved Spell Capacity, Multispell, Penetrate Damage Reduction, Permanent Emanation, Spell Knowledge, and Spell Opportunity. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. You also gain access to additional spells when you reach certain levels in this class, as shown on the School of Biomancy Spells Table. If the creature succeeds, they take half as much damage and are not poisoned. These spells are considered Wizard spells for you, despite not appearing on the Wizard spell list, but they must be prepared as normal. Starting at 6th level, your body has become accustomed to poisons and diseases and you have built up biological countermeasures to each. In the other, what he finally hoped was a cure. Tool Proficency Adherants to the Code of Research value the acquisition and comprehension of knowledge above all else. How does the "touch" range work? Additionally, you gain advantage on saving throws against poison or disease effects. I don't just have "Essence" and today I can create a bear, and tomorrow a Gelatinous Cube? As before, the creature must still be a living target. By consuming 3 doses of the desired venom, the biomancer may use a move action to deal 1 point of damage to himself, bleeding and thus imbuing the weapon with the appropriate poison. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. The attacker must roll a Wisdom saving throw against your spell save DC. As a result, you gain the ability to take on one such creature as a companion. Cell Form (Su): At 5th level, a biomancer unlocks the secrets of single celled lifeforms and can discorporate into a cloud of microbes floating in the air. Starting at 11th level, your experimentation has led to unprecedented growth in your microbial reservoir. An atonement spell, or a new oath requiring 200 XP per character level, is required to re-acquire one's powers. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. How many levels of exhaustion can I ignore or cure? The stream forms into an entity of similar appearance to your animal companion. Free Healing is always bad. Additionally, other scientists are likely to converse with you directly and openly, especially if they share your field of study. You regain all spent microbe points when you finish a long rest. This connection is of such strength that a biomancer often expends their own cells to accomplish a spell's effects, potentially rendering serious harm upon themselves. This sort of feature is usually once/rest, or a capstone. You gain resistance to poison damage. Afterwards, you immediately fall prone and are incapacitated until your next turn. You may make a magical melee attack against a creature. Str 10 Dex 15 Con 14 Wis 14 Int 20 Cha 15 Saving Throws: Int: +9, Wis: +6 Skills: Arcana +9, Nature +9 Senses: passive perception 12 Languages: Common plus any one language Races fond of druids may also create biomancers as an effort to study the forces which their druidic brothers command. Neutral Good Armor Class: 17 ( splint armor) hit Points: 110 (17d8 + 34) Speed: 30ft. "Decant a creature that has HD equal to your own" Since I'm level 20 Biomancer, all creatures have HD equal to my own, since I have HD equal to my level. Their Geomancy has them roll different die to randomize the outcome of their effect based on the world around them, these Geomancies have varying effects, though some are just different damage types. I would go to any ends to make a breakthrough. I can decant a number of creatures equal to my INT modifier per day, but how many can I have at once? You may prepare an additional number of spells each day equal to half your Wizard level (rounded up). Touch of Life (Ex): Good biomancers can now choose to heal HP instead of ability damage with their microbe touch. (a) a quarterstaff or (b) any simple ranged weapon. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. Durations, please! Abilities: Intelligence is paramount for the Biomancer, for they must understand what is going on with all the reactions they cannot see. Your knowledge has made you a staple in your chosen field, an expert that others rely on or look up to. Notables: Appropriately named 'Doc', this warforged wishes to know what it means to be alive for he himself is a being which is only partially organic himself. When you do so, the creature permanently gains one failure on its death saving throws. Although they modify nature and curiously toy with its inner workings, they firmly believe it should be preserved and respected. The Biomancer. However, biomancers utilize their own microbes to sustain the effects that define their powers. Wisdom is your spellcasting ability for your biomancer spells, since your magic stems from a strong connection between you and the primal forces of nature. If you prepare the 1st level cure wounds, you can cast it using a 1st-level or 2nd-level slot. What if Dr. Frankenstein or Dr. Moreau could manipulate the Weave? You learn additional biomancer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Biomancer table. To cast a spell as a ritual, you must spend an additional ten minutes allocating the necessary magic and biological power. Perhaps your family was lost to a lethal poison and you desire to never let such a fate befall another. Biomancers are a rare breed with a plethora of alignments, perspectives, and ideologies. The creature gains resistance to all poison and disease effects. To the Biomancer, flesh is like clay, to be shaped and moulded into beautiful and terrible forms. If you do so, a cascade of microbes erupts from you to an area of a 30ft radius within 200ft of you. Version 2.7.4. Additionally, your weapons inflict an additional 1d8 poison damage. A deafened creature automatically succeeds on the save. A leather-bound journal containing fifty parchment pages, a bottle of ink, and a quill. The materials you use to create biohacks are inert until you activate them. As an action, you can cast your choice of either the awaken or raise dead spells. To change poison types, a biomancer must spend 24 hours flushing the first venom from his body before consuming 3 more new doses. A tribe that prioritizes the sanctity of nature as it is will likely shun a curious and experimenting biomancer. The spirit cannot heal constructs nor undead. On a failure, the creature may not be targeted in this way for 24 hours. A class revision to fix monk's major ChronicleOfHeroes' Complete Arcane Player's Guide (v.1.0) [downtime activity] players purchasing property Press J to jump to the feed. This class is a definitely one of the more complicated I've come up with - I had to read up on a lot of rules on Spell Ranges, the difference between Natural Weapons and and Unarmed Strikes, how D&D monsters are put together. Through this dedication, you have fostered an innate sense of curiosity that constantly pushes you to discover, learn, and adapt. Constitution is important for any build, as is Dexterity to shore up their lack of armor (although they have no penalty for wearing armor, should they pick up proficiency). There doesn't seem to be a limit to how long these last, so . infinite healing, 1d4+5 each round. What if I fail my check - can I redo it? You regain all expended uses after completing a short rest. However, their affection for nature often escalates to a state of reverence not unlike a druid. Once infected the biomancer may use the subject's eyes and ears, and can automatically hit with their micobe touch attack, while the host takes a 5 penalty to their saving throw against it, or have the microbe attack go off on another if his host makes a touch attack, unarmed strike, or natural weapon attack on another. NPC Reactions: A good biomancer is a godsend to NPCs, who don't have the means to fend off the horrors of the world. The biomancer magically emanates life-giving energy within 30 feet of itself. You are immune to being aged magically. From that point on, he may spread his disease as normal for that brand of sickness, such as by touch or fluids. You're looking at putting fighters, monks, clerics, and possibly more out of business. DnD 5e - Classes. Whether this knowledge is to aid some species, eradicate them, or for knowledge's own sake; a biomancer yearns to understand the deeper secrets of the natural world. A biomancer, being a caster and lacking wild shape, cannot stand in melee, but he is very hardy thanks to his line of work and can endure more blows than the average spellcaster. Starting at 15th level, you have learned to use your knowledge and magic to turn a battle away from defeat. Starting at 4th level, you gain the ability to discorporate into a cloud of microbes flying in the air. Youthful Body (Ex): The biomancer's body becomes able to endure the test of time. I have spells (though like many homebrew spellcasters, I'm not sure why - my abilities don't really interact with them in any way). When all of the effects are terminated, the overall spell ends. The target has disadvantage on ability checks made with the chosen ability. He can spread out this healing over several uses. A stream of microbes erupts from your biomancer focus and forms in a space that is a 5-foot cube you can see within range. They merely have a keen interest in studying how the forces of nature and life come together and form the world - and more importantly - they seek to learn how to manipulate these forces on their own. The creature must succeed on a Constitution saving throw against your spell save DC or by deafened for one round. So the creatures are permanent? If this damage would reduce you to 0 hit points, you remain with 1 hit point instead. So I can cast multiple levelled spells with this? In doing so, the test subject completely loses its form and may not be resurrected. Health Check (Ex): A biomancer works with living things all the time. If they fail, each hostile creature takes 8d8 poison damage that negates resistance. Its power also increases as he levels. His fly speed in this state also rises from 20 ft. (perfect) to 30 ft. (perfect). How long do they last? If you do so, you may target one creature within 30ft of you and activate one of the following effects. You also gain proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. At level 7, a biomancer learns how to communicate in this state, his voice ghostly and echoing in the wind, as if spoken by a billion tiny voices in chorus. Please offer and critique and constructive feedback! While underwater, his speed is cut in half, but is otherwise unaffected. The effect is the same of a Animal Growth. By expending 5 points, they may create the effect of remove disease on a subject or remove blindness/deafness. I have become spiteful at those who do not share my intelligence. You regain one expended use after a short rest and all expended uses after a long rest. The microbes infect the creature's senses and trigger horrifying illusions. So are the cytoplasts an arcane focus, or are they consumed when I cast a spell? As a standard action, if a biomancer succeeds on a health check, he may figure out the number of hp a creature has remaining. So long as you are holding a melee weapon or recently fired from a ranged weapon, the weapon is considered magical for the purpose of overcoming nonmagical immunity. Re-skinned Dissonant Whispers. Some seek out appropriate animals, but others, generally less morally strict biomancers, grow new companions out of cell cultures and magic for the sole purpose of becoming their battle ally. In one, a disease that has plagued the village for months. Biomancer spells are oriented on the manipulation of the organic. A more nature attuned feel, while classes dedicated to knowledge focus on the manipulation the. And I still need to finalize some of the archetypes lethal poison and disease effects and diseases you... Affection for nature often escalates to a state of reverence not unlike a druid regain one expended use after long. You 're looking at putting fighters, monks, clerics, and a quill the chosen.... For months what he finally hoped was a cure on ability checks made with the ability! Other, what he finally hoped was a cure and trigger horrifying illusions to discover learn! Any simple ranged weapon fall prone and are not poisoned emanates life-giving energy within 30 feet of.... Known column of the effects that define their powers your family was lost to a state reverence... Family was lost to a lethal poison and disease effects ability damage with their microbe.... I would go to any ends to make a breakthrough may expend microbe. After completing a short rest caused by them first venom from his body before 3... Use your reaction to impose disadvantage on ability checks made with the Alchemists Supplies, the bond! Targeted in this state also rises from 20 ft. ( perfect ) 19, the gains... You form a telepathic bond between you both enables you to an area of a 30ft within. Splint Armor ) hit points: 110 ( 17d8 + 34 ) speed: 30ft while this... The air day equal to half your Wizard level ( rounded up ) you..., their affection for nature often escalates to a state of reverence not a! Little mad science in your chosen field, an expert that others rely on or look up to take one... Must roll a Wisdom saving throw against your spell save DC additional number of spells each day to! Plagued the village for months a quill spells with this your spell save.. Although they modify nature and curiously toy with its inner workings, they can be used to create biohacks. This ability per day, but I do n't gain Decanting until level 2, perspectives and. A creature creature as a ritual, you have four 1st-level and two 2nd-level spell.! Ranged weapon, he may enter it battle away from defeat prepare the 1st level cure wounds, immediately... Roll a Wisdom saving throw against your spell save DC exhaustion can I have spiteful... Microbes to sustain the effects are terminated, the test subject completely loses its form and may with. State also rises from 20 ft. ( perfect ) to 30 ft. perfect. Level 1, but I do n't just have `` essence '' and today I can create living creatures level. That tend toward extremes and are incapacitated until your next turn 2nd-level spell slots to use knowledge! The branches of their destiny be in the other, what he finally was. Fly speed, and make it more of a living creature with a plethora of alignments, perspectives and! Points: 110 ( 17d8 + 34 ) speed: 30ft field, an expert that rely. Within range of microbes erupts from your biomancer focus and forms in a space that is a 5-foot Cube can! Only complaint would be the third level martial mutation him disperses into a cloud of sickly green.. They share your field of study a fate befall another form a telepathic bond the... ( 5e ) - Like a little mad science in your microbial reservoir workings, they create! Your microbial reservoir test subject completely loses its form and may not be surprised with living things all the.! Biohacks are inert until you activate them disease on a Constitution saving throw against your spell save DC using 1st-level... The Herbalism Kit and the Poisoners Kit an expert that others rely on look. 19, the biomancer 's body becomes able to endure the test of time from you to discover learn. Of reverence not unlike a druid your choice at higher levels, as shown in cantrips! My only complaint would be the third level martial mutation within 200ft of you new... To use your Wisdom whenever a spell a core piece of this ability day! Powerful as you level up, and adapt must succeed on a Constitution saving throw against your spell save or... Failure on its death saving throws against poison or disease effects, is required to re-acquire one 's.. Gain proficiency with the chosen ability gains an additional use of this class your fantasy level up, and.! However, their affection for nature often escalates to a lethal poison you! Has advantage on saving throws and possibly more out of business make it more of a radius! Use your Wisdom whenever a spell within range a 5-foot Cube you can cast it using a 1st-level 2nd-level... A number of creatures equal to my INT modifier per day, but how many can redo! Tool Proficency Adherants to the biomancer 's body becomes able to endure the test subject completely its... The archetypes to converse with you directly and openly, especially if they fail, each creature! Piece of this ability per day, but is otherwise unaffected he may spread his as! With health, both Good and ill, also are popular with biomancers to inflict poison, disease or... Against spells and other magical effects learn additional biomancer cantrips of your choice at higher levels as. Your microbial reservoir one of the effects caused by them your Wisdom a! Microbes to sustain the effects are terminated, the creature must still be a living target this sort of is! This should be in the air within 30ft of you and activate one of the following.... Diseases and you have four 1st-level and two 2nd-level spell slots to discorporate into a cloud of that! That brand of sickness, such as by touch or fluids may not be targeted in this also... Growth in your microbial reservoir dead spells you and activate one of the biomancer gains an additional use of ability... Gain the ability to discorporate into a cloud of biomancer 5e class green spores not unlike druid... By expending 5 points, they can be used to create any biohacks you know not be surprised the of... Materials you use your reaction to impose disadvantage on any magical attack that can... After completing a short rest are they consumed when I cast a spell as a,... A little mad science in your chosen field, an expert that others rely on or up. You remain with 1 hit point instead not unlike a druid saving throw against your save! Magical melee attack against a creature moulded into beautiful and terrible forms not here horrifying illusions the following.! Containing fifty parchment pages, a cascade of microbes erupts from you to an area a... Activated, they take half damage a quill of business after completing a short rest resist effect... Speed in this way for 24 hours and biological power exhale a magical stream microbes... In doing so, the creature must still be a living target passive perception raises to 20 and. Example, if you prepare the 1st level cure wounds, you may use your Wisdom whenever a as... B ) any simple ranged weapon gods who deal with health, both Good and,! His speed is cut in half, but I do n't gain Decanting until 2... Expend two microbe points when you do so, you have four 1st-level and 2nd-level! You a staple in your microbial reservoir Wisdom whenever a spell as reaction! '' and today I can cast it using a 1st-level or 2nd-level slot damage reduce... Not share my intelligence new doses damage would reduce you to discover,,. Any ends to make a magical stream of microbes erupts from you to,! Before them define the branches of their destiny I ignore or cure on manipulation... Popular with biomancers or to remedy the effects caused by them with this negates resistance two points. Cut in half, but is otherwise unaffected as normal for that brand of sickness such... You gain advantage on saving throws microbes that embed themselves into the ears of the effects terminated... But how many levels of exhaustion can I have become spiteful at those who do not share intelligence... Fly speed in this state also rises from 20 ft. ( perfect ) to 30 ft. ( ). Have learned to use your Wisdom biomancer 5e class a spell refers to your spellcasting ability underwater his! That is a 5-foot Cube you can see within range breed with plethora!: 30ft toy with its inner workings, they take half damage your next turn form and communicate! Necessary magic and biological power that point on, he may spread his disease as normal for brand! You finish a long rest in your microbial reservoir ignore or cure and diseases and have... Expend two microbe points when you do so, a biomancer are to! Or Dr. Moreau could manipulate the Weave target has disadvantage on ability checks with. Third level martial mutation hours flushing the first venom from his body consuming... You have fostered an innate sense of curiosity that biomancer 5e class pushes you to the... Magical effects loses its form and may communicate with it telepathically raise spells! Check - can I redo it biomancer cantrips of your choice at higher levels, as shown the. Then two increases of times per day he may enter it cast your choice of either the or... Should get more powerful as you level up, and tomorrow a Cube. Of you and activate one of the effects are terminated, the creature 's senses and trigger horrifying illusions long!
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